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Overlay Display

Due to the adoption of the OpenVR API directly integrating into the underlying rendering pipeline, you can experience low-latency, multi-mode real-time translation display without switching out of the game screen.

Display Feature Overview

Translation Result Fixed Mode

According to different user anti-motion sickness situations and screen interaction needs, we have built-in different display position modes:

  • Fixed in Real World Space (World Space) The translation result overlay is pinned stationary in a specific position in the VR scene, and will not follow movement even if you turn your head. At the same time, using the binocular parallax and spatial depth calculation function, the overlay has an intuitive three-dimensional sense without destroying the immersive experience.
  • Fixed in Front Field of View (Head Locked) The translation content follows head movement, always displayed directly in front of the field of view.

Wrist Persistent Display Mode

Shrink the translation result and bind it to the wrist position corresponding to the controller, you only need to lift your wrist when needed to read. For detailed usage tutorial, see: Wrist Display Feature

Switch Between Original Text and Translation

After enabling the "Switch Between Original Text and Translation" option in basic settings, you can switch between original text and translation by pulling the trigger, making it convenient to compare with the translation or verify the accuracy of the recognition result.

To modify text board transparent color and interface text rendering effects and other preferences, please go to UI Settings -> Overlay Settings.